System Design Interview

Wrap Up

Wrap up 1 min readLesson 4 of 4

In this chapter, we presented a design that supports a nearby friends feature. Conceptually, we want to design a system that can efficiently pass location updates from one user to their friends.

Some of the core components include:

  • WebSocket: real-time communication between clients and the server.

  • Redis: fast read and write of location data.

  • Redis pub/sub: routing layer to direct location updates from one user to all the online friends.

We first came up with a high-level design at a lower scale and then discussed challenges that arise as the scale increases. We explored how to scale the following:

  • Restful API servers

  • WebSocket servers

  • Data layer

  • Redis pub/sub servers

  • Alternative to Redis pub/sub

Finally, we discussed potential bottlenecks when a user has many friends and we proposed a design for the “nearby random person” feature.

Congratulations on getting this far! Now give yourself a pat on the back. Good job!

Chapter Summary

Reference Materials

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